Imager

Imager

The First Book of the Imager Portfolio

Book - 2009
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Baker & Taylor
A new series by the author of the Saga of Recluse tales finds aspiring master artist Rhenn discovering that he possesses the skills of an imager who can visualize things and make them real, a talent for which he is forced to leave his home and join others of his kind in a distant region where he secretly practices magic.

McMillan Palgrave
Imager is the innovative and enchanting opening of an involving new fantasy epic by the author of the New York Times bestselling Recluce novels.

Imager is the beginning of a whole new fantasy in a whole new magical world from the bestselling creator of Recluce. Although Rhennthyl is the son of a leading wool merchant in L’Excelsis, the capital of Solidar, the most powerful nation on Terahnar, he has spent years becoming a journeyman artist and is skilled and diligent enough to be considered for the status of master artisan—in another two years. Then, in a single moment, his entire life is transformed when his master patron is killed in a flash fire, and Rhenn discovers he is an imager—one of the few in the entire world of Terahnar who can visualize things and make them real.

He must leave his family and join the Collegium of Imagisle. Imagers live separately from the rest of society because of their abilities (they can do accidental magic even while asleep), and because they are both feared and vulnerable. In this new life, Rhenn discovers that all too many of the “truths” he knew were nothing of the sort. Every day brings a new threat to his life. He makes a powerful enemy while righting a wrong, and begins to learn to do magic in secret. Imager is the innovative and enchanting opening of an involving new fantasy story.



Blackwell North Amer
Although Rhennthyl is the son of a leading wool merchant in L'Excelsis, the capital of Solidar and the most powerful nation on Terahnar, he has spent years becoming a journeyman artist. He is skilled and diligent enough to be considered for the status of master artisan - in another two years. In a single moment, Rhenn's entire life is transformed when his master patron is killed in a flash fire and Rhenn discovers he is an imager - one of the few in the entire world of Terahnar who possess the power to visualize things and make them real.
Now he must leave his family and join the Collegium of Imagisle, where because of their powers (including the ability to do accidental magic even while asleep) and because they are both feared and vulnerable, imagers live separately from the rest of society. In this new life, Rhenn discovers that all too many of the "truths" he knew were nothing of the sort and that every day brings a new threat to his life. He makes a powerful enemy while righting a wrong and begins to learn to live a life doing magic in secret.

Baker
& Taylor

Apprentice portraitist Rhennthyl begins training as a covert operative after he discovers that he has the magical ability called Imaging. When his martial training kicks into high gear though, an unknown assassin tries to kill him.
Aspiring master artist Rhenn discovers that he possesses the skills of an imager who can visualize things and make them real, a talent for which he is forced to leave his home and join others of his kind in a distant region where he secretly practices magic.

Publisher: New York : Tor, 2009
Edition: 1st ed
ISBN: 9780765320346
0765320347
Branch Call Number: SF MODESITT
Characteristics: 432 p

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r
ravensview
May 17, 2011

This was another choice for our book club.It opened with a detailed city map in the opening pages, with streets named in a strange blend of Latin and French. And North off to the left. And then the story started, slowly, with a long list of characters being introduced - all with complicated names and relationships. Our Hero Rhennthyl, and his siblings Kethilda, Rousel, and Culthyn. Parents, servants, neighbours, friends, city officials. Many descriptions of the politics and ethics of his area, as well as the different ones from neighbouring states. Details of his own religion, and quotes from several sermons he hears. So much setup information that I started keeping notes. Possibly all needed later on in the series, I thought, but if this hadn't been well recommended, I would have bailed. I stuck it out, and around page 66, things picked up, so I stopped my note taking and started enjoying the story. We see what an Imager is, why that concerns the hero, how it relates to his society. He starts developing his skills, as well as sense of ethics, and widens his scope of knowledge.. Many of those early names seem to have disappeared - although I still have my list just in case. Yes, about 3/4 of the way through I decided I liked this enough to put a library hold on the next one in the series, "Imager's Challenge".

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